![]() ![]() Honestly, that was a big debate internally. Why go with a numbered installment instead of a named one like Brotherhood and Revelations, since Black Flag‘s technically a prequel to Assassin’s Creed III? So from the comics to short movies to the games on any of the consoles, I’ve touched all of it. I was responsible for the content side, so my job was to be in touch with any Assassin’s Creed project and its production, communicating what the franchise was about and what were the pillars of both the gameplay and narrative. During that game’s development, I was a game designer, and at the end, Ubisoft established a group to maintain the consistency of the franchise while making sure we were also extending it. ![]() That was my job after Assassin’s Creed II. So you’re the guy whose job it’s been to maintain series continuity. It’s a pleasure, and forgive me my mistakes. Black Flag ships for Xbox 360 and PlayStation 3 on October 29, followed by next-gen versions for PlayStation 4, Windows and Xbox One on November 15, 19 and 22, respectively. Here’s what he had to say about the series’ shift from conspiratorial intrigue to full-throated freebooting. I recently spoke with Jean Guesdon, Black Flag‘s creative director, who let me run around the room with the game question-wise. Your story is his story, rising through the pirate echelons, rubbing elbows with everyone from Blackbeard to Anne Bonny, working to hammer out a kind of egalitarianism that’s often overlooked in Hollywood’s rush to mythologize pirates as unshowered, bloodthirsty, money-grubbing mercenaries preying on the weak like peg-legged sociopaths. You play as Edward Kenway, father of Assassin Creed III‘s Haytham, grandfather of Connor and all around pirate neophyte as the game begins. Follow Creed IV: Black Flag‘s Caribbean setting is sun-dappled, tropical and thoroughly tattooed, a sultry archipelago of jungle-scapes, cerulean skies and grizzled buccaneers. ![]()
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